A few weeks ago a friend let me borrow his 12 post deck to play a few casual games against him. I have previously discussed my experience with Mudpost and I am very familiar with Mono Green Post as my boyfriend recently topped with it but it was the first time I looked closely at a blue/green 12 post deck from my own perspective.  It was crazy to me how vastly different the deck is from the Mono Green and Mud variants. They all run the post lands and have a goal of casting Emrakul to win the game so how different can they be?   I quickly learned that the answer to that question is extremely.

12 Post by Jeremiah Rudolph

Lands (25)
Misty Rainforest
Cloudpost
Glimmerpost
Eye of Ugin
Tropical Island
Island
Bojuka Bog
Karakas
Cavern of Souls
Glacial Chasm
Vesuva
Flooded Strand

Creatures (6)
Emrakul, the Aeons Torn
Primeval Titan
Kozilek, Butcher of Truth

Spells (29)
Brainstorm
Sensei’s Divining Top
Show and Tell
Candelabra of Tawnos
Expedition Map
Relic of Progenitus
Trickbind
Crop Rotation
Repeal
Ugin, the Spirit Dragon
Sideboard (15)
Surgical Extraction
 Platinum Emperion
 Blue Elemental Blast
 Krosan Grip
 Flusterstorm
 Dismember
 Trinisphere

I’ve included a Blue/Green 12 Post list that was not from a recent tournament since it has not seen as much play this year, which after spending some more time learning about the deck doesn’t surprise me.  It feels like a Show and Tell deck with Post back up, and if you’re interested in a deck depending on the Show and Tell plan then may I suggest Omnitell.  However, having blue definitely gives the deck strengths outside of the ability to Show and Tell in an early Prime Time to quickly ramp into Emrakul, it also gives the deck access to card draw and counterspells.  Having access to countermagic definitely gives it an edge in a few match-ups that the other Post lists do not have.  Unfortunately, the learning curve for this deck is extremely steep and it seems much easier to lose to your own misplays. I’m not saying this is a negative but U/G Post definitely is a  deck one will need to practice with. 

Mono Green Post by Aaron Gazzaniga

Creatures (11)
Oracle of Mul Daya
Primeval Titan
Emrakul, the Aeons Torn
Kozilek, Butcher of Truth
Ulamog, the Infinite Gyre
Dryad Arbor

Planeswalkers (2)
Ugin, the Spirit Dragon
Lands (26)
Forest
Snow-Covered Forest
Cloudpost
Glimmerpost
Maze of Ith
Savannah
Vesuva
Windswept Heath
Eye of Ugin
Karakas

Spells (22)
Candelabra of Tawnos
Pithing Needle
Sensei’s Divining Top
Crop Rotation
Ancient Stirrings
Explore
Natural Order

Sideboard (15)
Oblivion Stone
Pithing Needle
Leyline of Sanctity
Rest in Peace
Sacred Ground
Natural Order
All Is Dust
Bojuka Bog
Glacial Chasm
The Tabernacle at Pendrell Vale

Despite my lack of success with any and all attempts I’ve had with playing Mono Green Post this deck  has a soft spot in my heart (what can I say, I have a weakness for mono green decks).  The level of consistency Mono Green Post has is amazing thanks to Top, Explore and Ancient Stirrings which allow you to both dig and ramp. This deck  is more about the quick ramp but also has natural order for prime time. I also  love the mini lands package that the deck runs with sideboard Tabernacle, Bojuka Bog and Glacial Chasm and mainboard Maze of Ith and Karakas.  While mono green does still run a way to sneak in Prime Time (using Natural Order instead of Show and Tell) the decks are still vastly different.  Mono Green feels more straightforward to me than the U/G variant but still has a lot of sneaky plays that one might not expect.  

Mudpost by Paul Ridoux

Lands (24)
Wasteland
Ancient Tomb
City of Traitors
Cloudpost
Glimmerpost
Vesuva
Cavern of Souls

Creatures (19)
Lodestone Golem
Metalworker
Kuldotha Forgemaster
Wurmcoil Engine
Platinum Emperion
Blightsteel Colossus
Sundering Titan
Steel Hellkite

Spells (17)
Grim Monolith
Chalice of the Void
Trinisphere
Lightning Greaves
Ugin, the Spirit Dragon
Staff of Domination
Spine of Ish Sah
Sideboard (15)
Phyrexian Revoker
Duplicant
Defense Grid
Pithing Needle
Grafdigger’s Cage
Crucible of Worlds
Ensnaring Bridge
Witchbane Orb
Tormod’s Crypt
All Is Dust

I’ve talked about my love of Mudpost before so I apologize to my weekly readers.  Above I’ve included a list from a recent top 8 which you can see from my past articles on the topic differs greatly from my own.   Much like the U/G variant I feel like the Post-lands are almost a backup plan in Mudpost using on Forgemaster or Metalworker to get Emrakul or another large scary creature into play quickly.  This deck depends on prison elements such as Chalice and Trinisphere to draw out the game and Ugin for removal.  The only ramp the deck has come from dropping Metalworker or Grim Monolith which does speed the deck up substantially but doesn’t offer the same kind of support that Explore or Crop Rotation does.  Being colorless the deck has very limited card selection and card draw which leaves the deck very inconsistent.  The deck has a bad habit of loosing to itself but can be unstoppable when working properly.   
For decks that all have the word ‘Post’ in their name these three decks are extremely different with very different gameplans for reaching the point where they can win on the back of Emrakul or another giant creature.  I played with Mudpost for a very long time but didn’t realize how truly different it was from other Post archetypes until I sat down to write this article.  The three different variants are a great ode to the different mechanics and flavors of each color and an important lesson to not make assumptions about how a deck works.  

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