We’re coming up on our third Invitational, and this is a very special one, for me, because this will be the first Invitational I get to play in! It’s slightly tainted by the fact that I’m going to be doing a million fetch and Top activations with a broken wrist, but sometimes, big game competitors need to battle through injuries.. I mean, I can either be like Patrice Bergeron, who played in the Stanley Cup Playoffs with a punctured lung, or I can be like Lebron and decide to sit out because of “cramps,” and then skip town. Annnnnyways, enough sportsball talk, nerds, let’s get down to business! An Invitational means that the current SCG season is ending, and our last Open has been played (remember, the Opens that run concurrent with the Invitational are actually the start of the next season). And end of season means it’s time to take a look at what’s hot and what’s not in the (North American) Legacy metagame! As always, feel free to skip the indented copypasta, below, if you’re familiar with my methodology (here are links to other articles where I explained this exercise):

“We will assign each archetype two points for finishing 9th-16th, three points for 5th-8th, four points for 3rd-4th, five points for 2nd, and six points for 1st, then average out the data from the events to arrive at what the expected metagame should look like.”

The method described above was developed by Frank Karsten for analyzing the “winner’s circle” metagame. These results are meant to show the likeliness of seeing a given archetype at the top tables. I don’t want to mislead anyone into thinking that they can safely forget about the plethora of decks that exist in this great format and assume that they will be playing against nothing but Delver and Show and Tell decks, because it is not uncommon to see some pretty wacky shit in the first couple of rounds (or the later rounds if you have fallen below x-3).

For our data, I aggregated the results from each SCG Legacy Open, from Columbus (6/15) to Washington, D.C. (8/24). Here’s what I came up with:

Archetype K-Score Last Season K Change T-Score T/K
1 Sultai Delver 12.06% 10.17% 1.89% 11.40% 0.9452
2 Jeskai Delver 9.93% 5.91% 4.02% 9.99% 1.0065
3 Temur Delver 9.46% 10.17% -0.71% 9.82% 1.0381
4 Miracles 8.51% 7.09% 1.42% 8.59% 1.0095
5 Shardless Sultai 7.80% 2.84% 4.96% 8.06% 1.0331
6 Burn 5.20% 2.13% 3.07% 4.93% 0.9483
7 Elves 5.20% 6.15% -0.95% 4.34% 0.8337
8 Esper Deathblade 4.96% 6.38% -1.42% 5.30% 1.0682
9 Death and Taxes 4.73% 5.20% -0.47% 4.48% 0.9477
10 Sneak and Show 4.26% 5.44% -1.18% 4.16% 0.9773
11 Jund 3.07% 1.18% 1.89% 3.05% 0.9913
12 Esper Stoneblade 2.60% 1.18% 1.42% 2.74% 1.0537
13 Dredge 2.13% 0.00% 2.13% 2.76% 1.2955
14 Belcher 1.42% 1.42% 0.00% 1.16% 0.8182
15 Omni-Tell 1.42% 0.47% 0.95% 1.35% 0.9545
16 TES 1.42% 0.47% 0.95% 1.48% 1.0455
17 MUD 1.18% 0.95% 0.23% 1.35% 1.1455
18 Infect 1.18% 0.71% 0.47% 0.95% 0.8045
19 Lands 1.18% 0.95% 0.23% 1.29% 1.0909
20 Imperial Painter 0.95% 2.34% -1.39% 1.06% 1.1250
21 Mono-Red Sneak Attack 0.95% 0.00% 0.95% 1.23% 1.2955
22 Bant Stoneblade 0.95% 0.00% 0.95% 1.29% 1.3636
23 Merfolk 0.95% 0.00% 0.95% 1.10% 1.1591
24 Reanimator 0.95% 1.42% -0.47% 0.90% 0.9545
25 BG Pox 0.71% 0.00% 0.71% 0.63% 0.8864
26 ANT 0.71% 3.78% -3.07% 0.82% 1.1591
27 All Spells 0.71% 0.00% 0.71% 0.58% 0.8182
28 Sultai Control 0.71% 1.65% -0.94% 0.58% 0.8182
29 UG 12 Post 0.47% 1.42% -0.95% 0.55% 1.1591
30 UW Standstill 0.47% 0.00% 0.47% 0.35% 0.7500
31 Grixis Delver 0.47% 0.00% 0.47% 0.58% 1.2273
32 Mono-Green 12 Post 0.47% 0.00% 0.47% 0.35% 0.7500
33 UB Tezzeret 0.47% 0.00% 0.47% 0.35% 0.7500
34 Maverick 0.47% 0.64% -0.17% 0.58% 1.2273
35 UR Delver 0.47% 1.89% -1.42% 0.32% 0.6818
36 Hypergenesis 0.47% 0.00% 0.47% 0.55% 1.1591
37 High Tide 0.47% 2.60% -2.13% 0.58% 1.2273
38 Manaless Dredge 0.47% 1.42% -0.95% 0.39% 0.8182

Sultai continue to be a powerful color combination, between both the Delver and Shardless variants. Shardless, in particular, really exploded back onto the scene, this quarter. I said that BUG Sultai is king, early in the quarter, and it continues to hold true. Burn has also risen like a phoenix from the ashes, more than doubling it’s share of showings at the top tables! It’s pretty easy to see what happened here: people realized how good [casthaven]Eidolon of the Great Revel[/casthaven] is. Jeskai Delver also had impressive gains, which really just make me wonder what happened that it dropped off in the previous quarter.

Here is the macro archetype breakdown, aka, the “Holy shit, look at all that Delver!” breakdown:

Archetype K-Score Last Season K Change T-Score T/K
1 Delver Tempo 32.39% 31.44% 0.95% 32.11% 0.9914
2 Miracles 8.51% 7.09% 1.42% 8.59% 1.0095
3 Stoneblade 8.51% 8.04% 0.47% 9.33% 1.0966
4 Sultai Midrange 8.51% 4.49% 4.02% 8.64% 1.0152
5 Show and Tell Combo 6.15% 5.91% 0.24% 6.06% 0.9860
6 Aether Vial Aggro 5.67% 7.57% -1.90% 5.58% 0.9830
7 Burn 5.20% 2.13% 3.07% 4.93% 0.9483
8 Elves 5.20% 6.15% -0.95% 4.34% 0.8337
9 Graveyard Combo 3.55% 3.78% -0.23% 4.05% 1.1409
10 Other* 3.31% 5.20% -1.89% 3.08% 0.9302
11 Jund 3.07% 1.18% 1.89% 3.05% 0.9913
12 Storm Combo 2.13% 4.26% -2.13% 2.30% 1.0833
13 Belcher 1.42% 1.42% 0.00% 1.16% 0.8182
14 Infect 1.18% 0.71% 0.47% 0.95% 0.8045
15 Lands 1.18% 0.95% 0.23% 1.29% 1.0909
16 MUD 1.18% 0.95% 0.23% 1.35% 1.1455
17 12 Post 0.95% 1.42% -0.47% 0.90% 0.9545
18 Mono-Red Sneak Attack 0.95% 0.00% 0.95% 1.23% 1.2955
19 Painter 0.95% 3.78% -2.83% 1.06% 1.1250

*Archetypes with only one showing go here

Here are a couple of the more interesting lists that caught my eye, last season:

Hypergenesis

by Scott Lipp

13th Place at StarCityGames.com Legacy Open on 8/3/2014

Creatures (23)
4 Shardless Agent
4 Elvish Spirit Guide
4 Simian Spirit Guide
4 Emrakul, the Aeons Torn
4 Griselbrand
3 Progenitus
Lands (16)
1 Forest
1 Island
1 Mountain
4 Misty Rainforest
2 Scalding Tarn
1 Taiga
1 Tropical Island
1 Volcanic Island
4 Wooded Foothills

Spells (21)
4 Omniscience
4 Force of Will
3 Misdirection
4 Violent Outburst
2 Hypergenesis
4 Show and Tell

Sideboard (15)
2 Ashen Rider
2 Ingot Chewer
2 Sneak Attack
3 Dismember
1 Misdirection
3 Ricochet Trap
1 Eureka
1 City of Traitors

Here, we have a [casthaven]Show and Tell[/casthaven] deck that basically runs 12 [casthaven]Show and Tell[/casthaven]s. All eight cascade spells can only hit the namesake card. The potential for early kills is high, with eight Spirit Guides to fuel the three-mana “I win” cards.

UW Landstill

by William Booth

11th Place at StarCityGames.com Legacy Open on 6/22/2014

Planeswalkers (2)
1 Elspeth, Knight-Errant
1 Jace, the Mind Sculptor
Lands (22)
2 Island
2 Plains
4 Flooded Strand
4 Mishra’s Factory
4 Tundra
2 Volcanic Island
4 Wasteland

Spells (37)
1 Helm of Obedience
1 Pithing Needle
4 Energy Field
2 Humility
4 Rest in Peace
4 Standstill
4 Brainstorm
4 Daze
3 Enlightened Tutor
4 Force of Will
3 Stifle
3 Swords to Plowshares

Sideboard (15)
1 Ratchet Bomb
1 Relic of Progenitus
1 Tormod’s Crypt
2 Energy Flux
2 Leyline of Sanctity
2 Oblivion Ring
2 Pyroblast
2 Red Elemental Blast
2 Supreme Verdict

If a rogue control deck places highly, I’m obviously going to fawn over it and mention it, in the post, right? It’s good to see the RIP-Helm-E.Field combo getting some use; I miss the days when I ran it in Miracles. [casthaven]Enlightened Tutor[/casthaven] really shines in this list, as not only can it grab various combo pieces or silver bullets, but it can also erase it’s drawback (card disadvantage) by finding a [casthaven]Standstill[/casthaven].

Bant Stoneblade
by Paul Lynch
4th Place at StarCityGames.com Legacy Open on 8/24/2014

Creatures (9)
4 Shardless Agent
4 Stoneforge Mystic
1 Vendilion Clique

Planeswalkers (2)
2 Jace, the Mind Sculptor
Lands (22)
1 Forest
2 Island
1 Plains
4 Flooded Strand
4 Misty Rainforest
1 Savannah
2 Tropical Island
3 Tundra
2 Windswept Heath
1 Academy Ruins
1 Karakas

Spells (27)
1 Batterskull
1 Ensnaring Bridge
1 Sensei’s Divining Top
1 Sword of the Meek
3 Thopter Foundry
1 Detention Sphere
4 Brainstorm
1 Enlightened Tutor
4 Force of Will
1 Misdirection
4 Swords to Plowshares
1 Umezawa’s Jitte
4 Ancestral Vision

Sideboard (15)
1 Grafdigger’s Cage
1 Pithing Needle
2 Relic of Progenitus
1 Ethersworn Canonist
3 Meddling Mage
1 Humility
1 Seal of Cleansing
2 Flusterstorm
1 Path to Exile
2 Supreme Verdict

It’s like Shardless Sultai and Stoneblade had a baby, and Tezzeret helped deliver it. Instead of cascading into ‘Goyf, Decay, and Hymn, you cascade into [casthaven]Stoneforge Mystic[/casthaven] or [casthaven]Swords to Plowshares[/casthaven]. Or you just randomly (or not so randomly, because [casthaven]Brainstorm[/casthaven]!) cascade into the Sword-Thopter combo (which Stoneforge can also help assemble)!

Maverick
by Chris Scagnelli

10th Place at StarCityGames.com Legacy Open on 8/10/2014

Creatures (25)
3 Deathrite Shaman
4 Knight of the Reliquary
4 Mother of Runes
2 Noble Hierarch
2 Qasali Pridemage
2 Scavenging Ooze
2 Stoneforge Mystic
1 Gaddock Teeg
4 Thalia, Guardian of Thraben
1 Dryad Arbor
Lands (22)
2 Forest
1 Plains
2 Bayou
2 Savannah
1 Scrubland
1 Thespian’s Stage
3 Verdant Catacombs
4 Wasteland
4 Windswept Heath
1 Karakas
1 Dark Depths

Spells (13)
1 Sword of Fire and Ice
1 Sword of Light and Shadow
2 Sylvan Library
4 Swords to Plowshares
1 Umezawa’s Jitte
4 Green Sun’s Zenith

Sideboard (15)
2 Ethersworn Canonist
2 Wilt-Leaf Liege
2 Rest in Peace
3 Zealous Persecution
1 Gaddock Teeg
3 Thoughtseize
2 Toxic Deluge

Nothing sexy or exciting to see, here. Just an old format stalwart—one of the “pillars,” to be exact—that hasn’t seem much play, these days. It’s probably because when people realized that Thalia, Stoneforge, and Mom were a good enough creature core, and they didn’t need Knight of the Reliquary, they cut green, altogether, and built Death and Taxes.

Mono-Red Sneak Attack

by Terry Vanderwall
9th Place at StarCityGames.com Legacy Open on 8/10/2014

Creatures (15)
2 Inferno Titan
4 Simian Spirit Guide
1 Worldspine Wurm
4 Emrakul, the Aeons Torn
4 Griselbrand
Lands (20)
6 Mountain
4 Ancient Tomb
1 Arid Mesa
4 City of Traitors
3 Sandstone Needle
1 Scalding Tarn
1 Wooded Foothills

Spells (25)
4 Chalice of the Void
3 Lotus Petal
4 Blood Moon
2 Pyromancy
4 Sneak Attack
4 Seething Song
4 Through the Breach

Sideboard (15)
3 Defense Grid
4 Tormod’s Crypt
2 Trinisphere
3 Sulfur Elemental
3 Pyroclasm

Here’s a neat combo list that caught my eye, and actually made back-to-back appearances! We’re taking the Mono-red lockdown shell of dropping a turn one Chalice or Moon, using Sol lands or other fast mana, and adding a bunch of fatties and eight ways to dump them into play.

Esper Stoneblade
by Al Karabell
5th Place at StarCityGames.com Legacy Open on 7/27/2014

Creatures (8)
3 Snapcaster Mage
4 Stoneforge Mystic
1 Vendilion Clique

Planeswalkers (5)
1 Ashiok, Nightmare Weaver
3 Jace, the Mind Sculptor
1 Sorin, Lord of Innistrad
Lands (22)
2 Island
2 Plains
1 Swamp
1 Creeping Tar Pit
4 Flooded Strand
2 Marsh Flats
1 Moorland Haunt
2 Polluted Delta
1 Scrubland
3 Tundra
2 Underground Sea
1 Karakas

Spells (25)
1 Batterskull
1 Sensei’s Divining Top
4 Brainstorm
1 Divert
4 Force of Will
4 Swords to Plowshares
1 Zealous Persecution
1 Umezawa’s Jitte
1 Council’s Judgment
2 Inquisition of Kozilek
2 Lingering Souls
1 Supreme Verdict
2 Thoughtseize

Sideboard (15)
1 Engineered Explosives
1 Grafdigger’s Cage
1 Nihil Spellbomb
1 Pithing Needle
1 Sword of Feast and Famine
1 Engineered Plague
1 Rest in Peace
1 Celestial Purge
1 Counterspell
1 Surgical Extraction
1 Zealous Persecution
1 Vendilion Clique
2 Venser, Shaper Savant
1 Duress

I just wanna take a minute to applaud the use of maindeck Ashiok and Sorin. Was this on a bet, Al? Either way, love it! I like the [casthaven]Moorland Haunt[/casthaven], too.

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