Welcome to the first quarterly installment of my breakdown of the Legacy metagame (based on data gathered from Star City Games’ Legacy Open Series). With the final Open of the first invitational season in the books, I figure that this is as good a time as any to reflect on what the meta looks like, and quarterly seems like a meaningful amount of time to wait between these types of articles, so expect the next meta report in June/July. For those unfamiliar with my methodology, here are links to other articles where I explained this exercise. Below is a copy paste of the “cliff-notes” version:

“We will assign each archetype two points for finishing 9th-16th, three points for 5th-8th, four points for 3rd-4th, five points for 2nd, and six points for 1st, then average out the data from the eight 32 events to arrive at what the expected metagame should look like.”

The method described above was developed by Frank Karsten for analyzing the “winner’s circle” metagame. These results are meant to show the likeliness of seeing a given archetype at the top tables. I don’t want to mislead anyone into thinking that they can safely forget about the plethora of decks that exist in this great format and assume that they will be playing against nothing but Delver and Show and Tell decks, because it is not uncommon to see some pretty wacky shit in the first couple of rounds (or the later rounds if you have fallen below x-3).

In addition to Karsten’s method, I added a time-weighted version. From my original article:

“I decided to set up my model to give 100% weight to the most recent event (3/23/2014) and a 50% weight to the furthest back event (12/15/2013), with a linear rate of decay.”

For our data, I aggregated the results from each SCG Legacy Open during the time period we’re looking at, as well as the Legacy Championships (for which I only have top eight data) and the Grand Prix.

Ok, let’s see the results!

Archetype K-Score T-Score T/K
1 UWR Delver 13.19% 12.76% 0.9670
2 Punishing Jund 6.60% 7.28% 1.1034
3 RUG Delver 5.74% 4.99% 0.8688
3 Esper Deathblade 5.74% 5.75% 1.0003
5 Reanimator 5.53% 5.52% 0.9975
5 BUG Delver 5.53% 5.52% 0.9975
5 Sneak and Show 5.53% 5.35% 0.9669
8 Death and Taxes 5.32% 5.31% 0.9981
9 Elves 5.11% 4.81% 0.9424
10 Miracles 4.89% 5.28% 1.0788
11 Esper Stoneblade 4.26% 4.24% 0.9953
11 UR Delver 4.26% 4.00% 0.9393
13 ANT 3.40% 3.43% 1.0076
14 Belcher 2.77% 3.02% 1.0927
15 Goblins 2.55% 3.06% 1.1994
16 Lands 2.34% 2.01% 0.8581
16 Mono-red Painter 2.34% 2.18% 0.9303
18 Shardless BUG 2.13% 2.15% 1.0093
19 Junk Depths 1.49% 1.38% 0.9279
20 Deadguy Ale 1.28% 1.53% 1.1994
20 Explorer Pod 1.28% 1.01% 0.7944
22 Food Chain 1.06% 1.39% 1.3084
23 Mono-Green 12 Post 0.85% 1.11% 1.3084
23 Infect 0.85% 0.99% 1.1682
23 Jund Depths 0.85% 0.72% 0.8411
26 Stax 0.64% 0.57% 0.8879
26 Dark Maverick 0.64% 0.72% 1.1215
28 MUD 0.43% 0.44% 1.0280
28 Omni-Tell 0.43% 0.36% 0.8411
28 High Tide 0.43% 0.44% 1.0280
28 BUG Control 0.43% 0.56% 1.3084
28 TES 0.43% 0.36% 0.8411
28 Four-Color Loam 0.43% 0.34% 0.7944
28 Jund 0.43% 0.54% 1.2617
28 Burn 0.43% 0.36% 0.8411
28 Manaless Dredge 0.43% 0.56% 1.3084

I think the big surprise here, is the resurgence of Jund. Not only is it number two on the list, but it’s been trending upwards in recent weeks, based on the time-weighted score being higher than the K-score. Also, there is a lone non-Punishing Jund all the way near the bottom, but it plays a very similar game to Jund, so you can add that to the shard’s total (I actually almost considered grouping the two together, but decided to save it for the second chart, below). Another interesting twist is that Reanimator has been enjoying as much time in the limelight as previous combo-darling, Sneak and Show. Completely unsurprising is seeing spots one, three, and five occupied by various flavors of Delver, but what are you gonna do, right? When WotC prints an evasive 3/2 in Magic’s best color, people are going to play it in decks and have a reasonable level of success with it. This is not a difficult concept to grasp. Oh, whoops, almost missed 11. That’s also a Delver archetype. Let’s see what this looks like from a more macro-archetype perspective:

Archetype K-Score T-Score T/K
1 Delver Tempo 28.72% 27.26% 0.9491
2 Stoneblade 10.00% 9.98% 0.9982
3 Aether Vial Aggro 7.87% 8.37% 1.0634
4 Jund 7.02% 7.81% 1.1130
4 Other 7.02% 7.49% 1.0663
6 Graveyard Combo 5.96% 6.07% 1.0197
6 Show and Tell Combo 5.96% 5.71% 0.9579
8 Elves 5.11% 4.81% 0.9424
9 Miracles 4.89% 5.28% 1.0788
10 Lands 4.68% 4.11% 0.8772
11 Storm Combo 4.26% 4.23% 0.9930
12 Belcher 2.77% 3.02% 1.0927
13 Painter 2.34% 2.18% 0.9303
14 Shardless BUG 2.13% 2.15% 1.0093
15 Deadguy Ale 1.28% 1.53% 1.1994

Wow, we are really living in a fair-deck format, right now. None of the top four macro archetypes will have you dead by turn five (outside of a Piledriver nutdraw from Goblins). For all the talk of [casthaven]True-Name Nemesis[/casthaven] ruining the format, it seems the fair decks have found ways to adapt, outside of playing your own True-Name. Again, Graveyard Combo has pulled to neck-and-neck with [casthaven]Show and Tell[/casthaven] Combo. Miracles is trending slightly upward, partially due to an increase in popularity from a strong Grand Prix showing (btw, we’re not looking at GP Paris results, here), and partially what seems like a regional popularity on the west coast due to many disciples of Lossett (I have no idea, really, but I did notice that there were a higher-than-usual number of players running almost exactly Joe’s list during the recent west coast Opens). Speaking of Miracles, I’ve been seeing some interesting new versions gaining popularity, like the Thopter-Sword variant that was championed by BBD.

Now for something new I decided to add. Let’s take a look at some of the spicier lists that caught my eye from last season’s top 16s. Most of these are coming from that “Other” category that we have tied with Jund at number four on our macro-archetypes table.

Explorer Pod

By David Gleicher

Result: 10th Place at StarCityGames.com Legacy Open on 1/5/2014

An interesting take on NicFit! This deck takes Modern powerhouse, [casthaven]Birthing Pod[/casthaven], and finds a good home for it in Legacy. Oh, you also get to play with this totally busted card called [casthaven]Recurring Nighmare[/casthaven]. If you’ve never gotten to cast this card before, you should give this a try, or at least try drafting it in cube, because it’s hella fun.

Stax

By Scott Muir

15th Place at StarCityGames.com Legacy Open on 1/19/2014

Creatures (2)
2 Peacekeeper

Planeswalkers (2)
2 Elspeth, Knight-Errant
Lands (26)
1 Ancient Den
4 Plains
4 Ancient Tomb
3 City of Traitors
4 Mishra’s Factory
4 Wasteland
4 Flagstones of Trokair
2 The Tabernacle at Pendrell Vale

Spells (30)
3 Chalice of the Void
3 Crucible Of Worlds
4 Mox Diamond
4 Smokestack
3 Trinisphere
3 Humility
2 Moat
3 Oblivion Ring
1 Enlightened Tutor
4 Armageddon

Sideboard (15)
1 Chalice of the Void
1 Grafdigger’s Cage
1 Helm of Obedience
1 Null Rod
1 Pithing Needle
1 Phyrexian Revoker
2 Spellskite
1 Peacekeeper
3 Rest in Peace
2 Enlightened Tutor
1 Catastrophe

This might be the trolliest deck in all of the format, if you’re into that sort of thing. Bonus: this build doesn’t force you to buy [casthaven]Ravages of War[/casthaven].. but those Tabernacles.

BUG Control

by Phimus Pan

1st Place at StarCityGames.com Legacy Open on 3/23/2014

Creatures (12)
3 Baleful Strix
4 Deathrite Shaman
4 True-Name Nemesis
1 Vendilion Clique

Planeswalkers (6)
3 Jace, the Mind Sculptor
3 Liliana of the Veil
Lands (23)
1 Bayou
3 Creeping Tar Pit
3 Misty Rainforest
3 Polluted Delta
2 Tropical Island
4 Underground Sea
4 Verdant Catacombs
3 Wasteland

Spells (19)
3 Abrupt Decay
4 Brainstorm
2 Dismember
3 Force of Will
2 Inquisition of Kozilek
1 Maelstrom Pulse
4 Thoughtseize

Sideboard (15)
1 Grafdigger’s Cage
2 Phyrexian Revoker
1 Dread of Night
1 Force of Will
2 Golgari Charm
3 Spell Pierce
1 Surgical Extraction
1 Umezawa’s Jitte
2 Hymn to Tourach
1 Marsh Casualties

I’m sold on any deck that plays three apiece of Jace and Lily. For a time, I was trying to make BUG control work on MODO, but it looks like Phinus went in a completely different direction than I took, and achieved great results. I was trying to use a Loam engine to grind value. I also used zero creatures to try to maximize the effectiveness of [casthaven]Innocent Blood[/casthaven]. Phinus is more into just using Deathrite to accelerate into Planeswalkers and True-Names to protect his own ‘walkers while pressuring the opposition. I like it. I like it a lot!

Mono-Green 12-post

By John Kassari

3rd Place at StarCityGames.com Legacy Open on 3/23/2014

Creatures (10)
1 Oracle of Mul Daya
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
2 Dryad Arbor
Lands (24)
3 Snow-Covered Forest
1 Bojuka Bog
1 Cavern of Souls
4 Cloudpost
4 Glimmerpost
1 Thespian’s Stage
4 Vesuva
2 Windswept Heath
1 Wooded Foothills
1 Eye of Ugin
1 Karakas
1 Dark Depths

Spells (26)
4 Expedition Map
1 Oblivion Stone
3 Pithing Needle
4 Sensei’s Divining Top
4 Crop Rotation
3 Moment’s Peace
4 Green Sun’s Zenith
2 Into the North
1 All Is Dust

Sideboard (15)
2 Elephant Grass
4 Leyline of Sanctity
2 Rest in Peace
1 Sacred Ground
1 Gaddock Teeg
2 Creeping Corrosion
1 Glacial Chasm
1 Savannah
1 The Tabernacle at Pendrell Vale

While this isn’t super-wacky, it’s certainly a bit different than the run-of-the-mill UG 12-post decks that we’re used to seeing, so I figured I’d bring it to your attention. [casthaven]Into the North[/casthaven] for [casthaven]Dark Depths[/casthaven] is a nice touch.

Food Chain

By Jonathan Job

4th Place at StarCityGames.com Legacy Open on 3/23/2014

Creatures (22)
4 Shardless Agent
1 Deathrite Shaman
4 Misthollow Griffin
4 Noble Hierarch
2 Tidespout Tyrant
2 Wall of Blossoms
1 Emrakul, the Aeons Torn
2 Vendilion Clique
2 Venser, Shaper Savant
Lands (21)
3 Forest
4 Island
4 Misty Rainforest
1 Scalding Tarn
4 Tropical Island
1 Underground Sea
3 Verdant Catacombs
1 Karakas

Spells (17)
4 Food Chain
1 Sylvan Library
4 Brainstorm
4 Force of Will
1 Misdirection
3 Manipulate Fate

Sideboard (15)
2 Grafdigger’s Cage
2 Null Rod
2 Phyrexian Revoker
4 Obstinate Baloth
1 Misdirection
4 Submerge

Was everyone in this one SCG event playing some crazy brew?! Three “alternative” archetypes in the top four. Even the one Delver deck in the top four is UR, the hipster Delver that dares to be different and play two colors and basic lands. But to understand what’s happening, here, [casthaven]Food Chain[/casthaven] and [casthaven]Misthollow Griffin[/casthaven] give you infinite mana. That lets you do things like cast Emrakul. [casthaven]Tidespout Tyrant[/casthaven] also works nicely with that combo, since you have infinite bounce. [casthaven]Manipulate Fate[/casthaven] serves as a triple [casthaven]Demonic Tutor[/casthaven] for your Griffins, and it lets you draw a card on top of that! I’ve seen this deck a bit on MODO around mid-January, though versions I’ve seen also ran cards like [casthaven]Fierce Empath[/casthaven], [casthaven]Consecrated Sphinx[/casthaven] (I think Tidespout is a better choice), and [casthaven]Mulldrifter[/casthaven] (which is just busted with [casthaven]Food Chain[/casthaven]).

UWr Miracles

By Brian Braun-Duin

5th Place at StarCityGames.com Legacy Open on 3/2/2014

Creatures (5)
3 Stoneforge Mystic
2 Vendilion Clique

Planeswalkers (3)
3 Jace, the Mind Sculptor
Lands (22)
4 Island
2 Plains
2 Arid Mesa
4 Flooded Strand
3 Scalding Tarn
3 Tundra
2 Volcanic Island
1 Academy Ruins
1 Karakas

Spells (30)
1 Batterskull
4 Sensei’s Divining Top
1 Sword of the Meek
2 Thopter Foundry
1 Blood Moon
3 Counterbalance
1 Humility
4 Brainstorm
1 Counterspell
1 Enlightened Tutor
4 Force of Will
3 Swords to Plowshares
1 Preordain
3 Terminus

Sideboard (15)
1 Engineered Explosives
1 Pithing Needle
1 Sword of Feast and Famine
1 Ethersworn Canonist
1 Detention Sphere
2 Rest in Peace
1 Enlightened Tutor
3 Pyroblast
2 Swan Song
1 Swords to Plowshares
1 Wear

Here’s that BBD version of Miracles I was talking about, earlier. There’s a lot going on. Stoneblade package. Thopter-Sword, which Stoneblade helps set up. Maindeck [casthaven]Blood Moon[/casthaven]. Maindeck [casthaven]Humility[/casthaven]. Lots of ways to say, “Fuck you, I win.”

Infect

By Tom Ross

4th Place at StarCityGames.com Legacy Open on 3/2/2014

Creatures (12)
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
Lands (21)
1 Forest
4 Inkmoth Nexus
3 Misty Rainforest
4 Tropical Island
3 Verdant Catacombs
1 Wasteland
2 Wooded Foothills
3 Pendelhaven

Spells (28)
1 Berserk
4 Brainstorm
2 Crop Rotation
2 Daze
3 Force of Will
4 Invigorate
1 Might of Old Krosa
1 Nature’s Claim
1 Spell Pierce
1 Stifle
4 Vines of Vastwood
2 Gitaxian Probe
2 Ponder

Sideboard (15)
1 Relic of Progenitus
2 Necropede
1 Viridian Corrupter
1 Sylvan Library
1 Berserk
1 Dismember
1 Dispel
1 Misdirection
3 Nature’s Claim
1 Submerge
1 Swan Song
1 Bojuka Bog

This isn’t a new archetype or anything, but it’s nice to remind people that things like this exist, every now and then.

Last but not Least

Ok, I guess this is the least, since it didn’t actually top 16. But whatever, this deck is actually really sweet.

Alex Ledbetter

36th Place at StarCityGames.com Legacy Open on 3/16/2014

Aluren

Creatures (22)
4 Baleful Strix
1 Parasitic Strix
3 Shardless Agent
1 Cavern Harpy
1 Coiling Oracle
4 Deathrite Shaman
2 Dream Stalker
1 Eternal Witness
4 Imperial Recruiter
1 Sedraxis Alchemist
Lands (20)
2 Forest
1 Island
1 Swamp
1 Bayou
4 Misty Rainforest
2 Polluted Delta
1 Savannah
1 Taiga
2 Tropical Island
1 Underground Sea
4 Verdant Catacombs

Spells (18)
4 Aluren
4 Brainstorm
3 Intuition
4 Cabal Therapy
3 Thoughtseize

Sideboard (15)
1 Harmonic Sliver
1 Peacekeeper
2 Carpet of Flowers
3 Abrupt Decay
3 Force of Will
1 Intuition
1 Thoughtseize
3 Toxic Deluge

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