Since we now have the full Eldritch Moon Spoilers I thought I might revisit a few past brews and discuss some cards that I think might fit in perfectly. This will be a quick look back on a few of my designs and talk about how these new cards could slot into the decks.

Here we begin with the Abzan version of Squandered Jund. The deck was designed to ramp into The Gitrog Monster quickly and build a value engine while sacrificing lands to great effect. Squandered Resources was featured as a way to get multiple triggers a turn and also be able to ramp even further into the cards we began drawing off Gitrog. I have updated this decklist to add the card Bloodbriar.

bloodbriar

 

Junk Estate

Lands (24)
Bayou
Bojuka Bog
Dryad Arbor
Forest
Karakas
Phyrexian Tower
Plains
Savannah
Scrubland
Swamp
Verdant Catacombs
Windswept Heath

Creatures (19)
Bloodbriar
Eternal Witness
Knight of the Reliquary
Meren of Clan Nel Toth
Sigarda, Host of Herons
Sylvan Safekeeper
The Gitrog Monster
Thragtusk
Titania, Protector of Argoth
Veteran Explorer

Spells (17)
Abrupt Decay
Cabal Therapy
Crop Rotation
Green Sun’s Zenith
Life from the Loam
Overgrown Estate
Sensei’s Divining Top
Sideboard (15)
Abrupt Decay
Armageddon
Containment Priest
Crop Rotation
Gaddock Teeg
Krosan Grip
Life from the Loam
Pernicious Deed
Thalia, Guardian of Thraben
Toxic Deluge

Here we have less silver bullet cards and more business and action. Squandered Resources leads to some sweet plays: tap four lands and sacrifice four to make eight mana to pump into Pernicious Deed to destroy Sneak Attack and Griselbrand during combat. I found that some of the more aggressive matchups could be problematic, so I replaced Squandered Resources with Overgrown Estate. We still have access to a decent sacrifice outlet, while we get to pad our life total in the face of aggression.

Our new addition to the deck from Eldritch Moon gives us another potential value creature. Now every time we sacrifice a land we could draw a card, make a guy bigger, and if we get the trifecta a 5/3 elemental token as well. I think it will be a great addition and I can’t wait to pick some up once the new set is released and legal for tournament play. Tireless Tracker could be another great option. Since we are more in the business of destroying our lands, I felt that it should be foregone, but could easily find a home either in the main or sideboard.

The next design that I felt we had some new toys for was Azorious Death and Taxes. The list has changed quite a bit since we last visited it. The mana base has gone to a twenty-four land Dust Bowl version, with an additional Tundra, more basics and Flagstones of Trokair to combo with Dust Bowl for value. We also now have two Spirit of the Labyrinth to pair with Vendilion Clique for some real misery-inducing plays.

I have now replaced Dust Bowl with Geier Reach Sanitarium to further combo with Spirit of the Labyrinth. The other new toy that I am excited to test in this deck is our new answer to cards like Abrupt Decay, Supreme Verdict as well as Toxic Deluge and the like. Spell Queller featured below is a great tool in answering these efficient and high impact cards that we may sometimes lose to.

Azorious Death and Taxes

Lands (24)
Eiganjo Castle
Flooded Strand
Geier Reach Sanitarium
Island
Karakas
Plains
Tundra
Wasteland

Creatures (25)
Flickerwisp
Mother of Runes
Restoration Angel
Spell Queller
Spirit of the Labyrinth
Stoneforge Mystic
Thalia, Guardian of Thraben
Vendilion Clique

Spells (11)
Sword of Fire and Ice
Sword of War and Peace
Swords to Plowshares
Umezawa’s Jitte
Aether Vial
Sideboard (15)
Batterskull
Cataclysm
Council’s Judgment
Ethersworn Canonist
Grafdigger’s Cage
Leonin Relic-Warder
Meddling Mage
Pithing Needle
Rest in Peace

Using Geier Reach Sanitarium alongside Spirit of the Labyrinth means that we can, end of their draw step, activate Sanitarium and force them to draw a card when they aren’t able to, then discard a card essentially locking them out of their draw step. Although we will also be cycling through our deck, we still end with the usual one card drawn in a turn cycle. Spell Queller gives us great answers to many problem cards for our deck as well. It can hit all types of spells and has the “Old Oblivion Ring” enters and leaves triggered abilities. This means that we can sometimes exile a spell like Jace, the Mind Sculptor or Abrupt Decay forever. Having the three Flickerwisp and three Restoration Angel means we have a lot of opportunity to arrange for this interaction.

The last deck in question is actually one that I have long loved and got my first top 8 at a large event with. GW Twelve Post is an old favorite of mine. Recently at the SCG Worcester Legacy Open Kate Donnelly piloted it to a 5-2 start before unfortunately losing in round eight two miss day two. The deck was powerful as is and rarely lost to any fair deck, variance aside. The obvious new toy is Emrakul, the Promised End. I have designed this list with the goal of being able to cast Emrakul for as little as seven or eight mana on average not including Eye of Ugin or being able to ditch a Creature somehow.

GW Post

Lands (26)
Bojuka Bog
Cloudpost
Eye of Ugin
Forest
Glimmerpost
Karakas
Savannah
The Tabernacle at Pendrell Vale
Vesuva
Windswept Heath

Creatures (9)
Emrakul, the Aeons Torn
Emrakul, the Promised End
Kozilek, the Great Distortion
Primeval Titan
Ulamog, the Ceaseless Hunger

Spells (26)
All is Dust
Ancient Stirrings
Candelabra of Tawnos
Crop Rotation
Elephant Grass
Expedition Map
Pithing Needle
Sensei’s Divining Top
Ugin, the Spirit Dragon
Sideboard (15)
All is Dust
Glacial Chasm
Krosan Grip
Maze of Ith
Rest in Peace
Sacred Ground
Sphere of Resistance
Surgical Extraction

Here we have added Elephant Grass to the main for matchups like Eldrazi Aggro and decks that go wide with Young Pyromancer and Monastery Mentor. Elephant Grass is also nice to have when staring down Marit Lage. It also happens to be an Enchantment which we don’t usually have in the main and is easily dumped into the graveyard when we have the opportunity to bring about our Promised End.

Expedition Map wasn’t originally in there, but now has been included as another discount on Emrakul and a further way to fix our mana and get the right land when needed. We still have Crop Rotation to feature as our Instant and All is Dust can not only clean up an opponent’s board, but gives us a double discount on Emrakul being both a Sorcery as well as a Tribal spell. The Legendary Eldrazi have all been changed to the newer versions to avoid some of the graveyard shuffling effects, aside from Emrakul, the Aeons Torn for the sheer power level her original printing presents. I look forward to see Kate test out this new build and will likely run it myself at some point.

My next article will be about Bant Control featuring Tamiyo, Field Researcher that I am currently working on.

 

tammy

Happy brewing to each and every one of you. If anyone has an idea for a brew that they would like to see, I will gladly take requests and challenges in the comments. 🙂

Aaron Gazzaniga manages a restaurant and in his off time has been an avid magic player/brewer since 2003. Having begun in Odyssey Standard Block and always favoring control and prison style decks, we come to this moment in time where Aaron finally gets to talk about and share his ideas.

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