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Theory

Power and Toughness

Tweaking the Numbers

When do you want to play two or three copies of a card?

None Shall Pass Bombs

Fighting the Fundamentals

Aether Revolt sealed has proven to be a weak format. Carrie explains why, based on the fundamentals of sealed play.

Power and Toughness

Sideboarding in Legacy

Sandro breaks down how to maximize the value of your sideboard in Legacy.

None Shall Pass Bombs

Card Evaluation in Context

Owen Turtenwald joined the latest episode of Limited Resources, and it’s one of the best discussions of draft theory. Carrie builds on Owen’s advice.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Post-Combat

Pack One, Pick One

Rob Bockman debuts a new column about a different kind of metagame—the one in your head.

None Shall Pass Bombs

Tempo Evasion

Carrie looks ahead of Aether Revolt draft and explores the concept of tempo evasion.

None Shall Pass Bombs

The Modern Narrative

Carrie took Affinity to a PPTQ last weekend, and she reflects on Modern as a narrative format.

Drawing Live

Making a Magic Online Cube, Part 1

Do you want to win the official Magic Online “You Make the Cube” contest? Zach’s here to help.

None Shall Pass Bombs

I am Curious Red

Carrie looks at drafting red in Eldritch Moon and picking up 1/2 creatures.

None Shall Pass Bombs

The Clock and Online Metagames

Carrie built an online PTQ sealed deck that was too slow for the clock. The online metagame is plagued by this across formats.

None Shall Pass Bombs

Skill Game

Carrie examines strategic metagame manipulation and what it means for one format to require more skill than another.