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Theory

From the Sideboard

Sideboarding in Legacy

Sandro breaks down how to maximize the value of your sideboard in Legacy.

None Shall Pass Bombs

Card Evaluation in Context

Owen Turtenwald joined the latest episode of Limited Resources, and it’s one of the best discussions of draft theory. Brendan builds on Owen’s advice.

Post-Combat

Pack One, Pick One

Rob Bockman debuts a new column about a different kind of metagame—the one in your head.

None Shall Pass Bombs

Tempo Evasion

Brendan looks ahead of Aether Revolt draft and explores the concept of tempo evasion.

None Shall Pass Bombs

The Modern Narrative

Brendan took Affinity to a PPTQ last weekend, and he reflects on Modern as a narrative format.

Drawing Live

Making a Magic Online Cube, Part 1

Do you want to win the official Magic Online “You Make the Cube” contest? Zach’s here to help.

None Shall Pass Bombs

I am Curious Red

Brendan looks at drafting red in Eldritch Moon and picking up 1/2 creatures.

None Shall Pass Bombs

The Clock and Online Metagames

Brendan built an online PTQ sealed deck that was too slow for the clock. The online metagame is plagued by this across formats.

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Skill Game

Brendan examines strategic metagame manipulation and what it means for one format to be require more skill than another.

Drawing Live

What Is Magic?

Magic is many, many things to millions of people around the world. Have you ever stopped to think about just what Magic is and how it can possibly be one game?

None Shall Pass Bombs

Mechanics in Limited

Brendan explains what a set’s mechanics tell us about its limited environment.

Drawing Live

What Makes a Good Limited Format?

With Shadows Over Innistrad and a brand new Limited just around the corner, let’s ask: what makes for a great Limited environment?