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Theory

None Shall Pass Bombs

Polishing Your Sealed Deck

Brendan walks through how to make the final cuts when building a Sealed deck.

Power and Toughness

How to Sideboard on the Fly

How do you sideboard against a deck you don’t know? Sandro is here to help.

Post-Combat

Dredge Logic

Rob digs into the profound brokenness of the dredge mechanic.

Post-Combat

Threshold to Death’s Hold

Rob digs in on Magic’s latest iterations of threshold.

Drawing Live

Design of a Card: Bone Picker

There’s a new 3/2 flying for one and the block. Zach breaks down everything you need to know about Bone Picker.

Power and Toughness

Tweaking the Numbers

When do you want to play two or three copies of a card?

None Shall Pass Bombs

Fighting the Fundamentals

Aether Revolt sealed has proven to be a weak format. Brendan explains why based the fundamentals of sealed play.

Power and Toughness

Sideboarding in Legacy

Sandro breaks down how to maximize the value of your sideboard in Legacy.

None Shall Pass Bombs

Card Evaluation in Context

Owen Turtenwald joined the latest episode of Limited Resources, and it’s one of the best discussions of draft theory. Brendan builds on Owen’s advice.

Post-Combat

Pack One, Pick One

Rob Bockman debuts a new column about a different kind of metagame—the one in your head.

None Shall Pass Bombs

Tempo Evasion

Brendan looks ahead of Aether Revolt draft and explores the concept of tempo evasion.

None Shall Pass Bombs

The Modern Narrative

Brendan took Affinity to a PPTQ last weekend, and he reflects on Modern as a narrative format.