Tagged in

game design

Drawing Live

Game Design 101: Prototypes

Ever wanted to design your own game? In Game Design 101, we teach you the fundamentals. First up: prototypes. Learn what they are and why they’re essential.

Drawing Live

Revolting Design

Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.

Drawing Live

Eternally Yours: Echo

Zach explores Echo, an elegant mechanic from Eternal.

Drawing Live

Eternally Yours: Warcry

Zach explores the simple beauty of the warcry mechanic from Eternal.

Drawing Live

In Praise of Pump Spells

Have you noticed the steadily increasing power of combat tricks? Wondering why Built to Last feels so unusual? It’s time for a trip through the history of one mana white combat tricks!

Drawing Live

The Kaladeshi Blues

Blue is the toughest color to evaluate at the beginning of any Limited format. Zach delves into why it is especially vexing in Kaladesh.

Drawing Live

Removal, At What Cost?

Kaladesh is out! How does its removal match up against other sets? Is Malfunction as good as Sleep Paralysis or Oblivion Strike? Find out here!

Drawing Live

The First Vehicles

Vehicles have been a part of Magic since Arabian Nights. Now that they’re official, let’s celebrate them by seeing how far they’ve come since Flying Carpet.

Drawing Live

Making a Magic Online Cube, Part 2

Ready to submit your design to You Make the Cube? Here’s everything you need to know about perfecting your cube.

From the Sideboard

The Design of Emrakul

So, how good is the new Emrakul? How does she line up with her previous incarnation, and why is she a better or worse design?

Drawing Live

Executing the Design of Eldritch Moon

We finally know the big bad of Eldritch Moon. This character creates some enormous design challenges. Zach tells us what Eldritch Moon will need to address.

Drawing Live

An Ode to Man-o’-War

Zach sings a song of praise to the greatest blue creature of all time: Man-o’-War.