Tagged in

game design

Drawing Live

Mastering a Different Audience

Masters 25 looks like a mess. There’s value, there’s history, but there’s no archetypes. What gives?

Drawing Live

Gleaning from Three Masters 25 Commons

Dark Ritual, Pillage, and Balduvian Horde are all in Masters 25. What do they all have in common? What do they say about Masters 25 Limited? Find out here!

Drawing Live

All Large Set Limited

Large set Limited will soon be the only way to draft. This should be cause for unconstrained rejoicing. Zach’s not so sure, but he explains why you should be cautiously optimistic.

Drawing Live

Great Designer Training: Design Critique

Hundreds of custom cards were submitted for for week two of Great Designer Training. Here’s a select bunch of them with commentary.

Drawing Live

Great Designer Training: GDS3 Preamble

The Great Designer Search 3 is coming! This week, we’re introducing a new series, Great Designer Training, where we help YOU prepare for GDS3!

Drawing Live

Where Has All the Magic Gone?

Zach took a month off of Limited for the first time ever. What’s wrong with Magic and Ixalan?

Drawing Live

There and Gone in an Instant

Iconic Masters is here, as are four other products this month! Iconic Masters seems to be failing on arrival. Here’s why, and what Magic can do to prevent this.

Drawing Live

Perniciously Powerful Energy

Energy is the most powerful mechanic in Standard. Here’s why, and why Energy’s dominance was nearly unavoidable.

Drawing Live

We’ve Been Here Before

Zach thinks the Ixalan Limited format kind of bad. Why is this so? Why is this a development problem? And what’s the deal with Explore?

Kitchen Table Magic

Dan Burdick And The Infinite Universe Of Play Design

Sam interviews Dan Burdick, the lead of Wizards R&D’s new Play Design team.

Drawing Live

The Power of Exploring

Explore is one of the most nuanced mechanics in a while. It’s devilishly simple, obviously powerful, yet difficult to evaluate. Here’s why.