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game design

Drawing Live

The Necessity of Randomness

Sensei’s Divining Top, Gitaxian Probe, and Gush are banned and restricted. Here’s why we will never see cards like them again, even though we’ll totally get another Treasure Cruise.

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Design of a Card: Hazoret the Fervent

Gods are back, and they’re both very different and very familiar from Theros. Zach breaks down the design of our first new god, Hazoret the Fervent.

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Game Design 101: Prototypes

Ever wanted to design your own game? In Game Design 101, we teach you the fundamentals. First up: prototypes. Learn what they are and why they’re essential.

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Revolting Design

Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.

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Eternally Yours: Echo

Zach explores Echo, an elegant mechanic from Eternal.

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Eternally Yours: Warcry

Zach explores the simple beauty of the warcry mechanic from Eternal.

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In Praise of Pump Spells

Have you noticed the steadily increasing power of combat tricks? Wondering why Built to Last feels so unusual? It’s time for a trip through the history of one mana white combat tricks!

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The Kaladeshi Blues

Blue is the toughest color to evaluate at the beginning of any Limited format. Zach delves into why it is especially vexing in Kaladesh.

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Removal, At What Cost?

Kaladesh is out! How does its removal match up against other sets? Is Malfunction as good as Sleep Paralysis or Oblivion Strike? Find out here!

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The First Vehicles

Vehicles have been a part of Magic since Arabian Nights. Now that they’re official, let’s celebrate them by seeing how far they’ve come since Flying Carpet.

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Making a Magic Online Cube, Part 2

Ready to submit your design to You Make the Cube? Here’s everything you need to know about perfecting your cube.

From the Sideboard

The Design of Emrakul

So, how good is the new Emrakul? How does she line up with her previous incarnation, and why is she a better or worse design?