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game design

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Great Designer Training: GDS3 Preamble

The Great Designer Search 3 is coming! This week, we’re introducing a new series, Great Designer Training, where we help YOU prepare for GDS3!

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Where Has All the Magic Gone?

Zach took a month off of Limited for the first time ever. What’s wrong with Magic and Ixalan?

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There and Gone in an Instant

Iconic Masters is here, as are four other products this month! Iconic Masters seems to be failing on arrival. Here’s why, and what Magic can do to prevent this.

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Perniciously Powerful Energy

Energy is the most powerful mechanic in Standard. Here’s why, and why Energy’s dominance was nearly unavoidable.

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We’ve Been Here Before

Zach thinks the Ixalan Limited format kind of bad. Why is this so? Why is this a development problem? And what’s the deal with Explore?

Kitchen Table Magic

Dan Burdick And The Infinite Universe Of Play Design

Sam interviews Dan Burdick, the lead of Wizards R&D’s new Play Design team.

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The Power of Exploring

Explore is one of the most nuanced mechanics in a while. It’s devilishly simple, obviously powerful, yet difficult to evaluate. Here’s why.

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First Glance at Ixalan Design

Ixalan spoiler season has begun with a bang! With six mechanics, Zach evaluates them for complexity creep.

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The Prowess of Prowess

Prowess is finally growing up and murdering people on the backs of 2/1 afflicting snakes. But how strong is it really? How much mana is Prowess worth?

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Un-Necessary Design

One of the major reasons Un-sets exist is to provide seeds for future designs. Did Unglued and Unhinged Unstable revolutionize design? Does it matter if they did?

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Design of a Card: Aerial Guide

Aerial Guide is the greatest Wind Drake ever seen. Zach tells you why it still isn’t overpowered, and what kind of designs can we expect going forward.

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Feeling Aggro

We finally get to play with Hour of Devastation, and something felt off. Not something obvious like Afflict or Bolas’ schemes. No, something off with… Aggro Exert?!