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game design

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Eternalize, the Better Megamorph

Eternalize is Embalm, except it’s a black 4/4. Here’s why you should be excited for the change and how it blows Megamorph out of the water.

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Never Metamorphosis I Didn’t Like

As announced in MaRo’s Metamorphosis 2.0, enormous changes are coming to Magic. Here is everything you need to know about them.

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The Problem with Tinkers

Know what the *real* problem with Standard is? Tinker, the card that’s restricted in Vintage and banned everywhere else.

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What is the Gate to the Afterlife?

What’s the deal with Gate to the Afterlife? Could God-Pharaoh’s Gift possibly be good enough that it’s worth playing? Let’s wildly speculate!

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Amonkhet Limited and Greatness

Amonkhet might be the greatest Limited format of all time. It’s like a finely-balanced cube with shenanigans galore and interesting aggro. Here’s why you should be drafting and probably saving boxes.

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The Necessity of Randomness

Sensei’s Divining Top, Gitaxian Probe, and Gush are banned and restricted. Here’s why we will never see cards like them again, even though we’ll totally get another Treasure Cruise.

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Design of a Card: Hazoret the Fervent

Gods are back, and they’re both very different and very familiar from Theros. Zach breaks down the design of our first new god, Hazoret the Fervent.

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Game Design 101: Prototypes

Ever wanted to design your own game? In Game Design 101, we teach you the fundamentals. First up: prototypes. Learn what they are and why they’re essential.

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Revolting Design

Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.

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Eternally Yours: Echo

Zach explores Echo, an elegant mechanic from Eternal.

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Eternally Yours: Warcry

Zach explores the simple beauty of the warcry mechanic from Eternal.

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In Praise of Pump Spells

Have you noticed the steadily increasing power of combat tricks? Wondering why Built to Last feels so unusual? It’s time for a trip through the history of one mana white combat tricks!