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We’ve Been Here Before

Zach thinks the Ixalan Limited format kind of bad. Why is this so? Why is this a development problem? And what’s the deal with Explore?

Kitchen Table Magic

Dan Burdick And The Infinite Universe Of Play Design

Sam interviews Dan Burdick, the lead of Wizards R&D’s new Play Design team.

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The Power of Exploring

Explore is one of the most nuanced mechanics in a while. It’s devilishly simple, obviously powerful, yet difficult to evaluate. Here’s why.

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First Glance at Ixalan Design

Ixalan spoiler season has begun with a bang! With six mechanics, Zach evaluates them for complexity creep.

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The Prowess of Prowess

Prowess is finally growing up and murdering people on the backs of 2/1 afflicting snakes. But how strong is it really? How much mana is Prowess worth?

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Un-Necessary Design

One of the major reasons Un-sets exist is to provide seeds for future designs. Did Unglued and Unhinged Unstable revolutionize design? Does it matter if they did?

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Design of a Card: Aerial Guide

Aerial Guide is the greatest Wind Drake ever seen. Zach tells you why it still isn’t overpowered, and what kind of designs can we expect going forward.

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Feeling Aggro

We finally get to play with Hour of Devastation, and something felt off. Not something obvious like Afflict or Bolas’ schemes. No, something off with… Aggro Exert?!

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Mean, Green, Limited Dream

Hidden in the Hour of Devastation spoiler are three powerful green Limited cards. Here’s why you should be excited for Ambuscade, Overcome, and Bitterbow Sharpshooters.

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Eternalize, the Better Megamorph

Eternalize is Embalm, except it’s a black 4/4. Here’s why you should be excited for the change and how it blows Megamorph out of the water.

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Never Metamorphosis I Didn’t Like

As announced in MaRo’s Metamorphosis 2.0, enormous changes are coming to Magic. Here is everything you need to know about them.

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The Problem with Tinkers

Know what the *real* problem with Standard is? Tinker, the card that’s restricted in Vintage and banned everywhere else.