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design

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Vehicles Revisited

Vehicles are here, but are they here to stay? Here is all you need to know about the design of vehicles and whether they’re likely to return to Standard.

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Gotta Love the Trinket Text

Sometimes, you have to appreciate the little things in life. This week, we appreciate one of the smallest things in Magic: trinket text!

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The First Vehicles

Vehicles have been a part of Magic since Arabian Nights. Now that they’re official, let’s celebrate them by seeing how far they’ve come since Flying Carpet.

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Making a Magic Online Cube, Part 2

Ready to submit your design to You Make the Cube? Here’s everything you need to know about perfecting your cube.

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Making a Magic Online Cube, Part 1

Do you want to win the official Magic Online “You Make the Cube” contest? Zach’s here to help.

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State of Planar Design 2016

With the Eldritch Moon rising and Kaladesh looming in the distance, Zach takes stock of the design of every plane in Magic.

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Executing the Design of Eldritch Moon

We finally know the big bad of Eldritch Moon. This character creates some enormous design challenges. Zach tells us what Eldritch Moon will need to address.

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What Makes a Good Limited Format?

With Shadows Over Innistrad and a brand new Limited just around the corner, let’s ask: what makes for a great Limited environment?

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The Planeswalkers have Landed!

All three Battle for Zendikar planeswalkers have been revealed! How do they match up? Are they well designed? Do their flavor and mechanics fit? Zach’s here with an in-depth look at the new Gideon, Kiora, and Ob Nixilis.

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State of Planar Design 2015

This year’s State of Design highlighted both the strengths and flaws of Khans block. Wizards is moving away from a FEU mentality (F^$# Everything Up) and towards worlds that can sustain a Return To. Find out more inside!

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Eldritch Party Favors

The first crop of Battle for Zendikar spoilers is out, and on Zach’s birthday no less! It’s time to gush and speculate about an unknown Limited format.

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Design Flaws in Origins

Magic Origins has more mechanics than you’d expect, particularly from a core set. Perhaps that’s why so many players are getting cards wrong. Perhaps… it’s bad design.