Drawing Live

Evaluating Exploit, Part 2

We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.

Evaluating Exploit, Part 1

Exploit underperforms in Crimson Vow, which raises the question: why?

Design of a Card: Vilespawn Spider

Vilespawn Spider isn’t all it’s cracked up to be, which is usually 4 to 6 insect tokens.

Running on Empty

Burnout can come for us all. The trick is figuring out where it’s come from, why, and what to do about it.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

The Designs of Crimson Vow

Crimson Vow lands in just two short days. Until then, we’ve got hundreds of designs to peruse, appreciate, and consider.

First Look at Crimson Vow’s Mechanics

With Crimson Vow releasing next week, we analyze every mechanic in the set.

2021 Mechanics in Review—Midnight Hunt

We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.

The Trouble with Sliths

Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.

Design of a Card: Silver Bolt

From Blazing Torch to Silver Bolt, the history of damage-dealing artifacts is anything but simple.

Raise Dead Through Magic History

The humble Raise Dead reaches its pinnacle in Innistrad: Midnight Hunt’s Crawl from the Cellar. Its history, from 1993 to 2021, is a microcosm of Magic’s evolution as a game.

Every Innistrad: Midnight Hunt Common Reviewed, Part 2

Get the jump on Innistrad: Midnight Hunt Limited in this review of every black, red, green, and colorless common in the set.