Drawing Live

Where is the Modern Masters 2017 Grand Prix?

There is no Modern Masters 2017 Grand Prix. Zach describes this heartbreaking development.

Vehicles Revisited

Vehicles are here, but are they here to stay? Here is all you need to know about the design of vehicles and whether they’re likely to return to Standard.

You Should Be Picking Renegade Map Higher

For the first time in a long while, the best common in set may not be a removal spell or bomb creature. Is Renegade Map really the best common in Aether Revolt?

Game Design 101: Prototypes

Ever wanted to design your own game? In Game Design 101, we teach you the fundamentals. First up: prototypes. Learn what they are and why they’re essential.

Design of a Card: Cruel Finality

Zach breaks down the design of the newest iteration of Tar Snare: Cruel Finality, and explains why it’s a solid removal spell.

Starting the Year off with a Ban(g)

Standard and Modern bannings?! What a way to kick off 2017, and after such a lousy 2016! It’s fine, folks – this is all normal, believe it or not.

Revolting Design

Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.

Return of the Titans

Standard today looks a whole lot like Standard from 2010. Take a trip back to the Reign of the Titans to see what it can teach us about today.

Eternally Yours: Echo

Zach explores Echo, an elegant mechanic from Eternal.

Eternally Yours: Warcry

Zach explores the simple beauty of the warcry mechanic from Eternal.

Gotta Love the Trinket Text

Sometimes, you have to appreciate the little things in life. This week, we appreciate one of the smallest things in Magic: trinket text!

Doctor Strange, or How I Learned to Stop Solving Red Problems with Blue Solutions

Doctor Strange is a blue character faced with an unfamiliar, uncomfortable situation. There’s a lot to learn from this, both about Magic, and life.