Zach Barash

@ImproPhilo

Drawing Live

Adventures in the Forgotten Realms First Look at Limited

With the first weekend in the books, there’s a lot to learn about Adventures in the Forgotten Realms and much design to appreciate.

Drawing Live

Evaluating Venture

Venture is one of Magic’s least precedented and most parasitic mechanics, making it one of the hardest to evaluate.

Drawing Live

Setting New Goals

As the world and tabletop Magic slowly return, it’s time to take stock of what might now be possible.

Drawing Live

Were Mystery Booster Playtest Cards Worth It?

Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Drawing Live

Bone Shards: Death for Death

Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?

Drawing Live

Must a Sweet Format be a Good Format?

Wizards of the Coast has made some of the sweetest formats in recent memory. But what does that mean?

Drawing Live

Subtlety’s Choice

When did Magic embrace tucking/topping effects and why?

Drawing Live

Design of a Card: Yusri, Fortune’s Flame

Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.

Drawing Live

The Spotlight Shifts Away from Competition

Tabletop events are coming back!—at some point, in an uncertain form, for an uncertain audience.

Drawing Live

Design of a Card: Fling feat. Atrocity

Fling is one of Magic’s older and less impressive mainstays. But make it a lot worse, put it into a different context, and it somehow becomes overpowered.

Drawing Live

Design of a Card: Cogwork Archivist

Cogwork Archivist quietly fixes serious past play issues, creating something new and nuanced.